Development of the 2D mobile game “Highwash Rush” with the theme of avoiding vehicle obstacles using unity with the MDCL method

Authors

  • Charmiyanti Nurkentjana Aju Teknologi Rekayasa Multimedia, Boash Polytechnic
  • Yusran Yasir Teknologi Rekayasa Multimedia, Boash Polytechnic
  • Indah Fajrin Kamil Falaq Teknologi Rekayasa Multimedia, Boash Polytechnic
  • Dwi Wibisono Teknologi Rekayasa Multimedia, Boash Polytechnic

DOI:

https://doi.org/10.55942/pssj.v5i10.754

Keywords:

2D Game, unity, MDCL, Android, Interactive Multimedia

Abstract

Among the most prevalent forms of digital entertainment are two-dimensional (2D) mobile games, which are engaging, readily accessible, and compatible with a wide range of devices. This study sought to design and implement a 2D obstacle-avoidance game using Unity. The development methodology employed is the Multimedia Development Life Cycle (MDLC), comprising six stages: concept, design, material collection, assembly, testing, and distribution. The game, named Highwash Rush, was developed with various control features, including gyroscope sensors, swipe gestures, and directional buttons, and is equipped with a progressive scoring system and sound effects to enhance player experience. Black Box and Alpha Testing conducted on several Android devices demonstrated that the game operated stably, responded effectively, and adhered to the original design specifications. The findings suggest that implementing the MDLC method, excluding the distribution stage, in unity-based educational game development is effective for producing engaging and interactive multimedia applications suitable for practical use.

Author Biographies

Charmiyanti Nurkentjana Aju, Teknologi Rekayasa Multimedia, Boash Polytechnic

Charmiyanti Nurkentjana Aju is a lecturer in the Multimedia Engineering Technology Department at Politeknik Digital Boash Indonesia. She has professional experience as an IT practitioner and has a strong background in academia and teaching. She has also participated in various research projects in the fields of Information Technology and Multimedia.

Yusran Yasir, Teknologi Rekayasa Multimedia, Boash Polytechnic

Yusran Yasir is a Diploma IV student in Multimedia Engineering Technology at Politeknik Digital Boash Indonesia, with professional experience as a Graphic Designer in a modern Muslim fashion company. He is proficient in Adobe Photoshop, Illustrator, Figma, and Canva, with expertise in graphic design, UI/UX design, logo creation, and banner design. Currently, Yusran is actively participating in bootcamps and seeking internship or volunteer opportunities to further develop his skills in the creative design field.

Indah Fajrin Kamil Falaq, Teknologi Rekayasa Multimedia, Boash Polytechnic

Indah Fajrin Kamil Falaq is a Diploma IV student in Multimedia Engineering Technology at Politeknik Digital Boash Indonesia. She has strong interests in graphic design, UI/UX, as well as website, application, and game development. She enjoys designing social media application interfaces and creating various types of posters, including promotional materials. One of her completed projects involved designing the user interface of an entertainment website for video and music content. Indah is a responsible individual with great enthusiasm for learning new things, particularly in the field of multimedia.

Dwi Wibisono, Teknologi Rekayasa Multimedia, Boash Polytechnic

Dwi Wibisono is a Diploma 4 student in the Multimedia Engineering Technology Study Program at the Boash Indonesia Digital Polytechnic. His academic interests include graphic design, broadcasting, and web development. Dwi enjoys designing posters, banners, logos, and more. He is also an active student and eager to learn new things.

References

Aleem, S., Capretz, L. F., & Ahmed, F. (2016). Game development software engineering process life cycle: A systematic review. Journal of Software Engineering Research and Development, 4(1), Article 6. https://doi.org/10.1186/s40411-016-0032-7

Aryani, D., Noviandi, N., Siti Fatonah, N., & Akbar, H. (2024). Implementation of the Multimedia Development Life Cycle (MDLC) in solar system application design. International Journal of Science, Technology & Management, 5(4), 726–732. https://doi.org/10.46729/ijstm.v5i4.1123

Atika, S. (2025). Recent Trends and Innovations in Elementary School Educational Game Development: A Literature Review. Jurnal Teknologi Dan Ilmu Komputer Prima (JUTIKOMP), 8(1), 53–63. https://jurnal.unprimdn.ac.id/index.php/JUTIKOMP/article/view/6660

Binanto, I. (2010). Multimedia digital: Dasar teori dan pengembangannya. Andi. (ISBN 978-979-29-1328-6)

Ferdinand, K., Jonathan JM, K., & Haris, D. A. (2024). Innovative Approach of 2D Platformer Mobile Game Development “Super Journey.” Teknika, 13(2), 233–238. https://doi.org/10.34148/teknika.v13i2.857

Jitendra, M. S. N. V., Amiripalli, S. S., Surendra, T., Rao, R. V., & Chowdary, P. R. (2021). A study on game development using unity engine. AIP Conference Proceedings, 2375(October). https://doi.org/10.1063/5.0066303

Maulana, D., Firmansyah, A., & Mawarni, S. (2022). Implementasi Metode Multimedia Development Life Cycle pada Game Visual Novel “Sebelum Kamu Membenciku.” Jurnal Teknologi Informatika Dan Komputer, 8(2), 337–351. https://doi.org/10.37012/jtik.v8i2.1283

Poondej, C., & Lerdpornkulrat, T. (2019). Gamification in E-learning: A moodle implementation and its effect on student engagement and performance. Interactive Technology and Smart Education, 17(1), 56–66. https://doi.org/10.1108/ITSE-06-2019-0030

Prayudha, I. T., & Chotijah, U. (2024). Pengembangan Game Edukasi 2D Mata Pelajaran Ipa Menggunakan Unity Berbasis Mobile. Jurnal Teknik Informatika Dan Komputer, 3(2), 46–52. https://doi.org/10.22236/jutikom.v3i2.15933

Putra, E., Nugraha, A. R., Rahmadi, F., & Habibi, F. (2023). Implementation of MDLC method in development of game learning media. AIP Conference Proceedings, 2641, 040003. https://doi.org/10.1063/5.0128325

Saputra, R. K., & Setiawan, K. (2024). Pengembangan Game 2D Platformer Berbasis Microbit Menggunakan Unity. Jurnal Indonesia : Manajemen Informatika Dan Komunikasi, 5(1), 20–25. https://doi.org/10.35870/jimik.v5i1.420

Downloads

Published

2025-10-28

How to Cite

Aju, C. N. ., Yasir, Y. ., Falaq, I. F. K. ., & Wibisono, D. . (2025). Development of the 2D mobile game “Highwash Rush” with the theme of avoiding vehicle obstacles using unity with the MDCL method. Priviet Social Sciences Journal, 5(10), 334–345. https://doi.org/10.55942/pssj.v5i10.754
Abstract Views: 48 | File Views: 18

Most read articles by the same author(s)